Hi, propably the answer depends on what is to be done with physics. (and has been discussed before?)
But i'm curious if someone can post his/her experiences with OSG and physics-integrations concerning performance differences. Well, up to now i only tried PhysX ... and my answer rised because i found three ways for integrating PhysX: - callback - GUIEventAdapter - node-integration There might be more ... Finally, let me say that i wanna do something in the direction of vehicle dynamics. First using the 'pre-defined models', but afterwards maybe creating a more sophisticated model. So i'm pretty sure, that i could use any physics engine ... maybe Bullet is better to be integrated into OSG than PhysX? Or the way round? Or Havok is faster? Basically, i'm just wondering if there are 'notable' differences in performance concerning the different physics-SDKs and their ways of integration? (Especially in terms of vehicle dynamics) Thank you very much! Cheers, funk ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50073#50073 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org