Hi! Well, honestly i had a look at Havok. Luckily ... because the documentation seems much more complete and detailed than the PhysX docs. So i started to play around with that ... multithreaded ; ) Thanks to the osgHavok example by Janusz (to be found in this forum) i got started easily (uses callbacks)
Maybe i should try bullet next ... ... just loaded the src ... wow, openCL optimized code for AMD : ) But the vehicle functions seem very basic compared to Havok : ( So sadly, but likely i will stay with Havok. Except bullet has tremendous advantages in terms of integrating/managing the terrain? But that's propably a chapter of its own, especially in conjunction with OSG. Or somebody might have a quick advice for me on how to get started with that topic? Thanks alot for taking the time! Cheers, funk ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50156#50156 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

