Hi! 

Well, honestly i had a look at Havok. 
Luckily ... because the documentation seems much more complete and detailed 
than the PhysX docs.
So i started to play around with that ... multithreaded ; )
Thanks to the osgHavok example by Janusz (to be found in this forum) i got 
started easily
(uses callbacks)

Maybe i should try bullet next ...
... just loaded the src ... wow, openCL optimized code for AMD : ) 
But the vehicle functions seem very basic compared to Havok : ( 

So sadly, but likely i will stay with Havok. 
Except bullet has tremendous advantages in terms of integrating/managing the 
terrain? 
But that's propably a chapter of its own, especially in conjunction with OSG. 
Or somebody might have a quick advice for me on how to get started with that 
topic? 


Thanks alot for taking the time!

Cheers,
funk

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http://forum.openscenegraph.org/viewtopic.php?p=50156#50156





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