JulienH wrote:
> Hi,
>
> I would like to use a osg::VertexBufferObject to draw a geometry.
> My VertexBufferObject data are generated with CUDA and needs to be updated at
> each frame.
>
> I'm quite new to OSG and I'm wondering how to it.
> My initial guess was to create a native OpenGL VBO, to put it in a
> osg::GLBufferObject and then fill my osg::VertexBufferObject using
> setGLBufferObject method.
> I guess that updating my native OpenGL VBO at each time step (thanks to
> CUDA-OpenGL interop) should also update my osg::VertexBufferObject...
>
> Do you think this idea could work ? Is there a better way to do it ?
>
> Thank you!
>
> Cheers,
> Julien
Hello, Julien:
I have the same problem with you, and I am wondering how do you solve it at
last?
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http://forum.openscenegraph.org/viewtopic.php?p=49891#49891
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