Hi Markus,

VS is known to report false positives due to issues of destruction
order, i.e. it can report errors of objects that haven't been
destructed yet but will be.

Put a break point in your NotifyHandler destructor to see if it's
being called on exit.

Robert.

On 23 August 2012 13:57, Markus Hochstrasser <[email protected]> wrote:
> Hi,
>
> I'm new here, and quite new in the OSG world :)
>
> I use Visual Studio 2008 with Visual Leak Detector to dump memory leaks.  I 
> tried to rebuild an example from "OpenSceneGraph Beginners Guide" - page 58 
> to redirect the OSG notify stream as follows. Unfortunately Visual Leak 
> Detector indicates a memory leak (new LogFileHandler...) - so I wonder if 
> this really a leak or just a false positive? Actually I cannot see the 
> error...
>
>
>         osg::setNotifyLevel( osg::INFO );
>         osg::setNotifyHandler( new LogFileHandler("output.txt") ); <-- the 
> potential leak
>
> (Sorry I wanted to post the full code, but I get an error like "you need at 
> least 2 posts to include links/urls" even if my code doesn't include any urls)
>
> Thank your very much!
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=49450#49450
>
>
>
>
>
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