Hi, I've tried to use gl_MultiTexCoord1 and do geometry->setTexCoordArray(1, secondTexCoords); instead of custom vertex attributes to pass my data and it seems to be working. Does anyone know if there is some kind of problem with using custom vertex attributes ( using methods like setVertexAttribArray ) and VBOs?
Cheers, Janna ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50390#50390 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

