Hi,

I've tried to use gl_MultiTexCoord1 and do   geometry->setTexCoordArray(1, 
secondTexCoords); 
 
instead of custom vertex attributes to pass my data and it seems to be working. 
Does anyone know if there is some kind of problem with using custom vertex 
attributes ( using methods like setVertexAttribArray ) and VBOs? 

Cheers,
Janna

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http://forum.openscenegraph.org/viewtopic.php?p=50390#50390





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