Hi Janna,
can you provide the bits of your code where you setup the attributes in
the c++ code and the GLSL part where you access it?
I've been using this feature for tangent-space attributes like forever
and it simply works.
The only thing to keep in mind is the slot numbers and names you are using.
Hi,
I've tried to use gl_MultiTexCoord1 and do geometry->setTexCoordArray(1,
secondTexCoords);
instead of custom vertex attributes to pass my data and it seems to be working. Does anyone know if there is some kind of problem with using custom vertex attributes ( using methods like setVertexAttribArray ) and VBOs?
Cheers,
Janna
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http://forum.openscenegraph.org/viewtopic.php?p=50390#50390
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