Hi, is there any example that compares ray tracing performance in ms between kdtree and normal implementation with osg? i remember some time i found such an example and modified it, but couldnt find that code now.
------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50460#50460 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

