Hi,
That is because TextureRectangle is used and not Texture2D. Look up the
difference in the OpenGL pages.
HTH
Raymond
On 10/10/2012 2:46 PM, Peterakos wrote:
Hello.
in the example osgmultiplerenderingtargets, why are the texture
coordinates initialized as:
0,0
tex_width, 0
tex_width,tex_height
0,tex_height
instead of
0,1
1,0
1,1
0,1
(the result is different)
Thank you for your time.
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