Hi
most likely, it uses a texture rectangle instead of texture2d, it uses texture coords in pixels.
Cheers.
10.10.2012, 16:46, "Peterakos" <[email protected]>:
Hello.in the example osgmultiplerenderingtargets, why are the texture coordinates initialized as:0,0tex_width, 0tex_width,tex_height0,tex_heightinstead of0,11,01,10,1(the result is different)Thank you for your time.,_______________________________________________
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