Hi
 
most likely, it uses a texture rectangle instead of texture2d, it uses texture coords in pixels.
 
Cheers.
 
10.10.2012, 16:46, "Peterakos" <[email protected]>:
Hello.
in the example  osgmultiplerenderingtargets, why are the texture coordinates initialized as:
0,0
tex_width, 0
tex_width,tex_height
0,tex_height
instead of 
0,1
1,0
1,1
0,1
(the result is different)
Thank you for your time.
,

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