Hi all,

osgFX::Outline is quite a useful effect to have, but due to its dependency on 
glPolygonMode, doesn't function on OpenGL ES implementations.

Does anyone have any suggestions or even an implementation of osgFX::Outline 
that will work on OpenGL ES?

There appear to be promising approaches out there which do two passes, where 
the second moves each vertex along its normal by an amount proportional to the 
z distance in eye coordinates, but I wouldn't even know where to begin to 
implement this in OpenSceneGraph within the existing osgFX classes.

Regards,
Phil
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