Hi all, osgFX::Outline is quite a useful effect to have, but due to its dependency on glPolygonMode, doesn't function on OpenGL ES implementations.
Does anyone have any suggestions or even an implementation of osgFX::Outline that will work on OpenGL ES? There appear to be promising approaches out there which do two passes, where the second moves each vertex along its normal by an amount proportional to the z distance in eye coordinates, but I wouldn't even know where to begin to implement this in OpenSceneGraph within the existing osgFX classes. Regards, Phil _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

