Hi Kristofer, I have just tested your cube.cpp and see the problem with being able move the hud layer. I haven't drilled down into the code yet but I strongly suspect the issue is nesting a HUD Camera in the scene graph and how an intersection traversal will handle this case. My own inclination would be to place a HUD layer as a slave Camera in the viewer or use a CompositeViewer with a View for the 3D view and View for the HUD layer. This way the intersections can happen indepdently for each View/Camera from the top and less likely to conflict.
Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org