HI Andrey, The OSG's Shape objects original purpose was to provide mathematically defined shapes in support of physics engines. So there isn't an attempt to provide an exhaustive range of different types of shapes, only the ones useful for physics engines.
For going beyond this set there is essentially an open ended list of shapes one might want to create, so rather than chase this one simply lets the user create an osg::Geometry the shape they require. For rendering purposes I generally recommend that users avoid using the osg::Shape classes as well as the are not written to optimize rendering performance, the render side for them is just a convenience function. Robert. On 29 October 2012 04:28, Andrey Zubarev <azb...@gmail.com> wrote: > Hi, all! > > In OSG we have some simple 3D primitives such as Sphere, Cylinder, etc., even > Capsule! But what about more primitives, for example, Torus, Torus Arc, > Truncated Pyramid, Truncated Cone, a Dish (half of Ellipsoid) and so on? > I believe, all these entities could be done by hand, from the scratch. But, > maybe, someone knows the source of these primitives - just to avoid > re-inventing a bicycle? > ... > > Thank you! > > Cheers, > Andrey > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=50845#50845 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org