I have a similar problem, but simply tricking the ambient light is not enought. 
I have a particle system to simulate snow.

I have two GL lights. One is the normal daylight (sun) that defines my 
ambient/diffuse light. The second light is a spotlight simulating the car head 
light, which should illuminate only the snow flakes that are right inside the 
light cone. 

I was trying really bad to make my GL lights influence my particles, but with 
zero success. 

How can I implement my spotlight solution?

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