Hello Chris Hanson,

Thank you very much for the great help.

I have a small application build on desktop using OSG with OpenGL2 version. I 
will get ready to render 3D models (with full texturing, lighting etc ) from 
3DSMAX (Exported as .OSG from Max using OSGExporter).  As this supports Fixed 
Function Pipeline the desktop application is able to render these 3D models 
successfully. 
Similarly does OpenGL 3 and OpenGL 4 versions supports Fixed Function Pipeline?

Now I want to port the same on Android and iPhone. With your help and from some 
documents I came to know that GLES2.0 never supports Fixed Function Pipeline. 
So I can't port that code in Android.

To make an application to work on both Desktop and Embedded devices, should I 
code my project by using only Shaders. 

In such case I should get 3D model in OBJ format and I should write shaders for 
Textures, Lightings etc. I think this is very painful work. 

I have to see whether will  it be easy with ShadreGen. I need to go through 
ShaderGen.

Can I expect that GLES2  will support Fixed Functionality in near future like 
GLES1.

Once again thank you very much for the great help.
... 

Thank you!

Cheers,
Koduri

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51132#51132




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