Hello Chris Hanson, Thank you very much for the great help.
I have a small application build on desktop using OSG with OpenGL2 version. I will get ready to render 3D models (with full texturing, lighting etc ) from 3DSMAX (Exported as .OSG from Max using OSGExporter). As this supports Fixed Function Pipeline the desktop application is able to render these 3D models successfully. Similarly does OpenGL 3 and OpenGL 4 versions supports Fixed Function Pipeline? Now I want to port the same on Android and iPhone. With your help and from some documents I came to know that GLES2.0 never supports Fixed Function Pipeline. So I can't port that code in Android. To make an application to work on both Desktop and Embedded devices, should I code my project by using only Shaders. In such case I should get 3D model in OBJ format and I should write shaders for Textures, Lightings etc. I think this is very painful work. I have to see whether will it be easy with ShadreGen. I need to go through ShaderGen. Can I expect that GLES2 will support Fixed Functionality in near future like GLES1. Once again thank you very much for the great help. ... Thank you! Cheers, Koduri ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51132#51132 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

