Hi,

We recently converted our stereo viewer to cull the scene graph in parallel. 
But now we are having a crash with some models that have bump mapping effects 
on them. The crash happens in Effect::traverse because both threads try to add 
new techniques.

Is there a reason this is done during the cull traversal? From my first scan 
through this code it looks like this can also be done earlier, like in the 
constructor of the Effect class. Or will this break other code I'm not aware 
off? Anyone familiar with that piece of code who can shed some light on this 
issue?

Cheers,
Pjotr

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http://forum.openscenegraph.org/viewtopic.php?p=51348#51348





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