Hi,

I have a set of pre-computed procedurals textures, and my texture generation 
system can produce high-quality downsampled textures.

So I would like to use them as mipmaps for my textures :

- is it possible to allocate and load mipmaps from CPU, just like we load an 
osg::Image into an osg::Texture2D ?

- is there any example of that ?

- is it mandatory that each mipmap level is exactly half size of the previous ?

- is it mandatory that texture size is a power of two ? how to deal with odd 
texture size ? (or odd n-th mipmap size) ?

Thank you!

Cheers,
Aurelien

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51590#51590





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to