Thanks a lot for this very precise answer !

Just one more question, you said : 


> each successive level should be an integer quotient of 
> the previous level's size and two


So, for n-th level, the size should be :

(size of n-1 level) / (2*k) with arbitrary k ?

Is it possible to have multiple levels with the same size ?

For example :

Texture : 512x512
Level 1 : 256x256
Level 2 : 256x256
Level 3 : 256x256
Level 4 : 256x256
Level 5 : 128x128
Level 6 : 128x128
Level 7 : 128x128
Level 8 : 128x128
Level 9 : 1x1

Mipmaps levels stop here.

I know this is a little weird, but my procedural textures can be generated for 
any size and any "distance", so in my case tghis should be interesting to have 
mulitple levels with the same texture resolution, but different "spatial 
resolution" inside the texture.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51594#51594





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