Hi, I am beginner in the OpenSceneGraph in OpenGL. I have made a program for Projecting textures using fragment and vertex shaders. The problem is that texture is projected throughout the object. I have an idea to deal with this by using shadows (depth) map. The position of light source is the same like the position of the projector, which I used for Projecting texture. The idea is to disguise (mask) all the textures of the object that are in shadow. Actually, I want to projects a texture only to do visible part of object (at the time of shooting). How to create a shadow (depth) map in OSG or OpenGL sheader? How to mask unwanted texture on 3D model?
Thank you! Cheers, Mateo ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51437#51437 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

