Hi, i try to understand the packing parameter of osg::Image::allocateImage. My current understanding is that packing specifies the alignment of each pixel row in memory like the GL_PACK_ALIGNMENT parameter in OpenGL does.
That means if i have a packing of 2 and an image width of 3 with 3 bytes per pixel, one row would take 10 bytes of memory, whereas it would take 9 bytes of memory if a packing of 1 would be used. However when i use the calculation made in osg::Image::computeRowWidthInBytes for the same example i get 6 bytes for each row. Since i dont expect osg to be wrong at this there must be some error in my understanding of the packing parameter. I hope someone can enlighten me, Claus ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51654#51654 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

