Hi what pixel format and type you have passed to osg::Image::computeRowWidthInBytes(...) call?
Cheers, Sergey. 26.12.2012, 21:48, "Claus Steuer" <[email protected]>: > Hi, > > i try to understand the packing parameter of osg::Image::allocateImage. > My current understanding is that packing specifies the alignment of each > pixel row in memory like the GL_PACK_ALIGNMENT parameter in OpenGL does. > > That means if i have a packing of 2 and an image width of 3 with 3 bytes per > pixel, one row would take 10 bytes of memory, whereas it would take 9 bytes > of memory if a packing of 1 would be used. > > However when i use the calculation made in osg::Image::computeRowWidthInBytes > for the same example i get 6 bytes for each row. > > Since i dont expect osg to be wrong at this there must be some error in my > understanding of the packing parameter. > > I hope someone can enlighten me, > Claus > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=51654#51654 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

