Hi, But for example we have 512x512 dds texture compressed with DXT1 and in header we have 4 mipmaps. In this example is meaningless to compute number of mipmaps, because OpenGL ,with my knowledge, does not generate mipmaps for compressed textures. So setting bigger number of mipmaps is wrong.
I didn't find a program which generate dds and write wrong number of mipmaps. If it does change the program :). Thank you! Cheers, Lukasz ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51914#51914 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org