Hi,

But for example we have 512x512 dds texture compressed with DXT1 and in header 
we have 4 mipmaps.
In this example is meaningless to compute number of mipmaps, because OpenGL 
,with my knowledge, does not generate mipmaps for compressed textures. So 
setting bigger number of mipmaps is wrong.

I didn't find a program which generate dds and write wrong number of mipmaps. 
If it does change the program :).

Thank you!

Cheers,
Lukasz

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