Hi all,

I'm using MSVS10 SP1 on a Win7 x64 PC and have some issues with getting the 
examples to run. I recently downloaded osg 3.0.1 and created the VS project 
files with CMake, built the osg core for both Debug and Release with Win32 
configuration (Linker command line does include "/MACHINE:X86"). 

When trying to run an example however, it exits with "The program '[11304] 
osgteapot.exe: Native' has exited with code -1073741701 (0xc000007b)."

A quick view into dependency walker showed that the exe file is referencing the 
64 bit versions of opengl32.dll, msvcp100.dll, msvcr100.dll and kernel32.dll. 
Also all of the osg dlls are using the 64 bit modules.

I have to say that I'm not into these x86/x64 mixups, for now I always went 
with x86 since it simply worked for me. So I have no idea if what I saw here is 
the actual problem, but it got me alarmed.

If you have an idea about what could be the issue and how to solve it please 
help.

Thanks!

Cheers,
Jason

------------------------
ithrak (Jason Fisher)

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51953#51953





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