Hi Daniel, Great job! You may want to add your project to the community projects[1] section in the new web or/and post a new to the community news section[2]... :)
Cheers. [1]http://www.openscenegraph.com/index.php/community/projects [2]http://www.openscenegraph.com/index.php/community/news 2013/1/18 Christian Buchner <[email protected]> > > This nodekit is a godsend! And the license seems pretty permissive, too. > > Christian > > > 2013/1/18 Limberger, Daniel <[email protected]> > >> ** ** >> >> ** ** >> >> *From:* Limberger, Daniel >> *Sent:* 18 January 2013 15:50 >> *To:* Engel, Juri >> *Subject:* Integration of a NodeKit for Sky Rendering into OSG**** >> >> ** ** >> >> Hi,**** >> >> ** ** >> >> I would like to present you my open source library osgHimmel that allows >> simple noninvasive rendering of background imagery (i.e., skies) within >> OSG. It currently is an OSG extending lib, that features two different >> techniques for sky rendering (or in traditional terms, skybox rendering): >> texture based (traditional) and computational (astrophysical).**** >> >> ** ** >> >> The first approach handles rendering of skies via common texture mapping >> techniques, extended by time based transitions, rotation around the zenith, >> horizon blending as well as an (experimental) faked sun.**** >> >> ** ** >> >> The second approach, renders astrophysical based skies with good results >> not only but especially at nightly scenes: correct star positions, >> atmosphere approximation, moon rendering including lunar eclipses and more. >> **** >> >> ** ** >> >> Further Contributions to OSG:**** >> >> **- **A useful, minimal astronomy library.**** >> >> **- **Good resources for both, texture based and physical >> based, approaches.**** >> >> **- **Solutions for common OSG issues, e.g., placing skies in >> arbitrary node structures, texture ping-ponging for post/pre processing, >> environment map rendering for reflection/illumination.**** >> >> **- **Starting point for cloud rendering. The current >> implementation is not very efficient though (TODO..)**** >> >> **- **Introduces no third parties, purely based on OSG (and >> optionally Qt for the editor)!**** >> >> ** ** >> >> For now, osgHimmel is mainly used internally at the Computer Graphics >> Systems group at the HPI (hpi3d.de), and the first integration into a >> commercial product is already in progress. We have two research projects, >> trying to extend the library by HDR, temporal-glare, Glare, simple as well >> as image based illumination.**** >> >> ** ** >> >> I would like to suggest an integration of osgHimmel into OSG, since a >> larger user base would convince me to keep osgHimmel alive and spent >> further development time on the library. **** >> >> What requirements must be met and what further steps have to be taken to >> make this integration possible (we can rename the lib to osgSky if this is >> a problem ;) )?**** >> >> Or is it better practice for such library to stay independent, without a >> direct OSG integration?**** >> >> ** ** >> >> I’m strongly interested in any ideas and concerns of this community >> concerning osgHimmel.**** >> >> ** ** >> >> ** ** >> >> All resources (including videos, demos, poster, my master’s thesis, and a >> recent vmv2012 paper) are available at:**** >> >> http://osghimmel.googlecode.com**** >> >> ** ** >> >> recent poster with some images: >> https://osghimmel.googlecode.com/files/Daniel_Limberger_Poster.pdf**** >> >> ** ** >> >> Thanks a lot! And also thanks to this mailing list, which was of great >> help during development of osghimmel.**** >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Jordi
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

