Hi Daniel,

Great job! You may want to add your project to the community projects[1]
section in the new web or/and post a new to the community news
section[2]... :)

Cheers.

[1]http://www.openscenegraph.com/index.php/community/projects
[2]http://www.openscenegraph.com/index.php/community/news



2013/1/18 Christian Buchner <[email protected]>

>
> This nodekit is a godsend! And the license seems pretty permissive, too.
>
> Christian
>
>
> 2013/1/18 Limberger, Daniel <[email protected]>
>
>> ** **
>>
>> ** **
>>
>> *From:* Limberger, Daniel
>> *Sent:* 18 January 2013 15:50
>> *To:* Engel, Juri
>> *Subject:* Integration of a NodeKit for Sky Rendering into OSG****
>>
>> ** **
>>
>> Hi,****
>>
>> ** **
>>
>> I would like to present you my open source library osgHimmel that allows
>> simple noninvasive rendering of background imagery (i.e., skies) within
>> OSG. It currently is an OSG extending lib, that features two different
>> techniques for sky rendering (or in traditional terms, skybox rendering):
>> texture based (traditional) and computational (astrophysical).****
>>
>> ** **
>>
>> The first approach handles rendering of skies via common texture mapping
>> techniques, extended by time based transitions, rotation around the zenith,
>> horizon blending as well as an (experimental) faked sun.****
>>
>> ** **
>>
>> The second approach, renders astrophysical based skies with good results
>> not only but especially at nightly scenes: correct star positions,
>> atmosphere approximation, moon rendering including lunar eclipses and more.
>> ****
>>
>> ** **
>>
>> Further Contributions to OSG:****
>>
>> **-          **A useful, minimal astronomy library.****
>>
>> **-          **Good resources for both, texture based and physical
>> based, approaches.****
>>
>> **-          **Solutions for common OSG issues, e.g., placing skies in
>> arbitrary node structures, texture ping-ponging for post/pre processing,
>> environment map rendering for reflection/illumination.****
>>
>> **-          **Starting point for cloud rendering. The current
>> implementation is not very efficient though (TODO..)****
>>
>> **-          **Introduces no third parties, purely based on OSG (and
>> optionally Qt for the editor)!****
>>
>> ** **
>>
>> For now, osgHimmel is mainly used internally at the Computer Graphics
>> Systems group at the HPI (hpi3d.de), and the first integration into a
>> commercial product is already in progress. We have two research projects,
>> trying to extend the library by HDR, temporal-glare, Glare, simple as well
>> as image based illumination.****
>>
>> ** **
>>
>> I would like to suggest an integration of osgHimmel into OSG, since a
>> larger user base would convince me to keep osgHimmel alive and spent
>> further development time on the library. ****
>>
>> What requirements must be met and what further steps have to be taken to
>> make this integration possible (we can rename the lib to osgSky if this is
>> a problem ;) )?****
>>
>> Or is it better practice for such library to stay independent, without a
>> direct OSG integration?****
>>
>> ** **
>>
>> I’m strongly interested in any ideas and concerns of this community
>> concerning osgHimmel.****
>>
>> ** **
>>
>> ** **
>>
>> All resources (including videos, demos, poster, my master’s thesis, and a
>> recent vmv2012 paper) are available at:****
>>
>> http://osghimmel.googlecode.com****
>>
>> ** **
>>
>> recent poster with some images:
>> https://osghimmel.googlecode.com/files/Daniel_Limberger_Poster.pdf****
>>
>> ** **
>>
>> Thanks a lot! And also thanks to this mailing list, which was of great
>> help during development of osghimmel.****
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
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>


-- 
Jordi
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