(I had attempted to send this response via the mailing list but it appears I've 
done something incorrectly. I'll post it here, but because I am moderated, you 
quite likely won't see my thanks for quite a while.)

Aurelien,

Thank you for your feedback. I have a better understanding of why my approach 
was not working.

---

Martin,

I will try the bone deformation approach soon, but I will likely have to retool 
much of my osg model-handling code to make it work. It sounds like a good 
approach for when we implement animated lifeforms. I appreciate your suggestion.

---

Pawel,

With this information, I should be able to get my original code working like I 
intended.

Dziękuję bardzo!

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51763#51763





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to