(I had attempted to send this response via the mailing list but it appears I've done something incorrectly. I'll post it here, but because I am moderated, you quite likely won't see my thanks for quite a while.)
Aurelien, Thank you for your feedback. I have a better understanding of why my approach was not working. --- Martin, I will try the bone deformation approach soon, but I will likely have to retool much of my osg model-handling code to make it work. It sounds like a good approach for when we implement animated lifeforms. I appreciate your suggestion. --- Pawel, With this information, I should be able to get my original code working like I intended. Dziękuję bardzo! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51763#51763 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

