Mathias's point that display lists are deprecated are probably the
best reason to try to make the switch. If OSG isn't close to a major
release, I suggest trying it and seeing if it causes problems.

As for big vs. small geometries, I used to see differences as well.
Years ago, my rule of thumb was to make geometries with fewer than 200
vertices use display lists and bigger ones use VBOs. I just tested
this again this morning on NVidia and Intel graphics and I see no
difference anymore. However, I'm using a practical test scenario that
runs through a scene in my game with geometries ranging in size from
about 20 to 1000 vertices. I'm not doing a contrived test. My test
scene is about 10% faster using all VBOs vs. all display lists.
--
Terry Welsh
www.reallyslick.com


>
> Message: 4
> Date: Thu, 24 Jan 2013 11:39:34 +0100
> From: Mathias Fr?hlich <mathias.froehl...@gmx.net>
> To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org>
> Subject: Re: [osg-users] VBO as default
> Message-ID: <2803708.in7vaaGG2y@notebook>
> Content-Type: text/plain; charset="us-ascii"
>
>
> Hi,
>
> On Thursday, January 24, 2013 10:27:48 Robert Osfield wrote:
>> On 22 January 2013 20:15, Terry Welsh <mogu...@gmail.com> wrote:
>> > I don't think this has been asked in a while. Is it time to switch
>> > Drawables to use VBOs instead of Display Lists by default? I *always*
>> > switch it manually, except for a couple exceptional situations. I
>> > think VBOs are at least as fast as Display Lists and sometimes much
>> > faster on modern hardware. Would this cause a lot of trouble?
>>
>> I was hoping that more of the community might chime in here... guess
>> we are all sleeping of the winter holidays :-)
>>
>> I haven't done any recent tests with VBO's vs display lists, but in
>> the last few years I've found that for scenes with large number of
>> small geometries display lists tend to have an advantage, while scenes
>> with a smaller number of larger geometries favour VBO's.  The results
>> are driver dependent, as well as how you manage the meshes - so a
>> geometry with lots of small primitive sets would favour display lists
>> while using a single triangle mesh optimized for cache coherency would
>> favour VBO's.
>>
>> I think the best way forward would probably be to default to VBO or
>> perhaps no VBO or display lists, and then use the Optimizer to decide
>> which geometries to change how they are managed, including remeshing
>> if one want to VBO's or just standard vertex arrays to cut down on the
>> GL calling overhead.  One might want to add some metrics into the
>> decision of whether to use VBO vs display lists, perhaps even hardware
>> dependent sets of metrics so we get the best performance from
>> different type of hardware.
>
> My observation is quite similar.
> >From what I know the display lists in the closed source drivers are done by
> vbos. From what I read in the sources of the open source ones, this is just
> the same. So, whatever you do you will end up using vbos technically. Well,
> there is technically no other way to solve this with current hardware since
> about everything is really communicated with the chip by buffer objects in 
> some
> sense. That includes uniforms and what not ...
>
> Looking at dlist, I believe that the closed source one even optimizes triangle
> strips and ploygons by using huger batched draws with primitive restart. Since
> the driver knows about the chip and that it has the restart available in any
> case for nvidia, it will do this optimization without asking the user. Whereas
> if you do that as an application you need to ask for an extension here and
> prepare for not having primitive restart this in the end.
>
> On some hardware/drivers vbos with osg are still slower than dlists.
>
> OTOH, dlists are deprecated and if we now start to require this, it's probably
> a good time. This will also move the attention of some osg users to provide
> faster geometries as long as we are not exactly close to the point where the
> legacy contexts really vanish. So, it could be a good in the end to move to
> vbos as default at some point. ... may be now.
>
> No particular emphasis on any argument. Just the thoughts ...
>
> Mathias
>
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