Hello.

Thank you for your answer, but there is a problem.
In the first pass algorithm, the value osg_ViewMatrixInverse is wrong.
It corresponds to the main camera instead of the RTT camera i use.

The variable gl_ModelViewMatrix is correct though. Any idea of what i
can do to pass the correct value to osg_ViewMatrixInverse ?
I use glsl 1.2.

thank you for your time.
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