Hello.
I try to obtain the world matrices using getWorldMatrices.
The graph is :
Group
Group
MatrixTransform
The object uses the following matrix as Matrix Transform:
1 0 0 0
0 1 0 0
0 0 1 2.5
0 0 0 1
But i still get 3 identity matrices.
When i add the object in scene, its position is correct +2.5 to z axis.
How can i obtain the world matrix of an object ?
thnx.
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