Hum, I don't really get it... When I build a model from code (create an osg::Geometry, fill a vertex array, a normal array, a color array) I get [0.0 - 1.0] values in my shader
When I load a model from a file (.3ds or .osgb) I get [0.0 - 255.0] values in my shader Have someone experienced problems like this ? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52392#52392 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

