Hum, I don't really get it...

When I build a model from code (create an osg::Geometry, fill a vertex array, a 
normal array, a color array) I get [0.0 - 1.0] values in my shader

When I load a model from a file (.3ds or .osgb) I get [0.0 - 255.0] values in 
my shader

Have someone experienced problems like this ?

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