Hi, I'm trying to use the "useVertexAttributeAliasing".
Nearly all my shaders are ported and now works, but I have a problem with the vertex color : in case of "useVertexAttributeAliasing", vertex colors are binded as an attribute using : Code: setVertexAttribPointer(_colorAlias._location, size, type, GL_FALSE, stride, ptr); With "normalization = GL_FALSE" So, in my shaders, I get vertex colors values between 0 and 255. Should this line be : Code: setVertexAttribPointer(_colorAlias._location, size, type, [b]GL_TRUE[/b], stride, ptr); So we always get values between 0.0 and 1.0 in shaders, even if we use vec4ub colors or vec4f colors ? Thank you! Cheers, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52391#52391 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

