Hi Johannes, Have a look at the osg2cpp example, and also have a look at how the shaders are included in src/osgVolume/Shaders/*.cpp, these .cpp's are directly generated from .glsl files.
Robert. On 6 February 2013 13:39, Johannes Scholz <[email protected]> wrote: > Hi, > > is there an OSG-way to compile resources directly into your OSG projects, so > that for example you would not have to load your e.g. axes.osg from file > during application startup? > > What would be the best way to do this at the moment? > > Actually I am thinking about a generic way to store osg::Object's in a > generated .cpp file integrating that data into some Singleton. > > osg::ref_ptr<osg::Object> > osgDB::Resources::instance()->getObjectResource(":/some-label/object.osgt"); > osg::ref_ptr<osg::Node> > osgDB::Resources::instance()->getNodeResource(":/some-label/axes.osgt"); > osg::ref_ptr<osg::Image> > osgDB::Resources::instance()->getImageResource(":/some-label/my_picture.jpg"); > > Would that be a nice add-on to OSG or is it just a stupid idea because > there's already a cool way to do this? > > Thank you! > > Cheers, > Johannes > > ------------------------ > --- > Johannes Scholz > Software Engineer > P3 Voith Aerospace GmbH, Bremen, Germany > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=52425#52425 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

