Hi,

is there an OSG-way to compile resources directly into your OSG projects, so 
that for example you would not have to load your e.g. axes.osg from file during 
application startup?

What would be the best way to do this at the moment?

Actually I am thinking about a generic way to store osg::Object's in a 
generated .cpp file integrating that data into some Singleton.

osg::ref_ptr<osg::Object> 
osgDB::Resources::instance()->getObjectResource(":/some-label/object.osgt");
osg::ref_ptr<osg::Node> 
osgDB::Resources::instance()->getNodeResource(":/some-label/axes.osgt");
osg::ref_ptr<osg::Image> 
osgDB::Resources::instance()->getImageResource(":/some-label/my_picture.jpg");

Would that be a nice add-on to OSG or is it just a stupid idea because there's 
already a cool way to do this?

Thank you!

Cheers,
Johannes

------------------------
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Johannes Scholz
Software Engineer
P3 Voith Aerospace GmbH, Bremen, Germany

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http://forum.openscenegraph.org/viewtopic.php?p=52425#52425





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