Hello. I use a shader to write the depth value of a model as color in screen using gl_FragColor = vec4(depth, depth, depth , 1). But it seems it renders the model with only 8-bit per channel precision.
Can i change that behavior of the main camera (to 32-bit per channel)? thnx. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

