Hi

you can get it drawn to texture in 32bit per channel, but what you see on 
screen is 8bit\channel max.

Cheers.

11.02.2013, 05:00, "Peterakos" <[email protected]>:
> Hello.
>
> I use a shader to write the depth value of a model as color in screen
> using  gl_FragColor = vec4(depth, depth, depth , 1).
> But it seems it renders the model with only 8-bit per channel precision.
>
> Can i change that behavior of the main camera (to 32-bit per channel)?
>
> thnx.
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