I'm having the same problem.  I installed via MacPorts.

Craig

Craig Miller
http://spatialminds.com



On Jan 30, 2013, at 9:21 AM, Yakhoub DRAME <[email protected]> wrote:

> Hi,
> 
> I've encountered a problem while installing Openscenegraph 3.0.1 on my mac :  
> i guess the first step to check if it was well installed was to run the 
> examples, unfortunately none of them are working.
> It's advised to install Openscenegraph in 32 bits on mac OS X for the time 
> being because the osgviewer files can only work in 32bits for now on snow 
> leopard (there have carbon commands and carbon was replaced by cocoa on snow 
> leopard if i understood well). So i opened Cmake 2.8.10, put i386 in the 
> architecture slot, generated an Xcode project, built it and ran it.... To 
> test if Openscenegraph was well installed, i opened the bash, went in the 
> Openscenegraph repertory, and i ran the sh runexamples.bat command. There 
> were still errors like "Error, no WindowSystemInterface available, cannot 
> create windows." or "Viewer::realize() - failed to set up any windows"...
> Does anyone know how to bypass this matter? Maybe i did some things wrong on 
> the way.
> 
> Thank you!
> 
> Cheers,
> Yakhoub
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=52284#52284
> 
> 
> 
> 
> 
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 

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