I'm having the same problem. I installed via MacPorts. Craig
Craig Miller http://spatialminds.com On Jan 30, 2013, at 9:21 AM, Yakhoub DRAME <[email protected]> wrote: > Hi, > > I've encountered a problem while installing Openscenegraph 3.0.1 on my mac : > i guess the first step to check if it was well installed was to run the > examples, unfortunately none of them are working. > It's advised to install Openscenegraph in 32 bits on mac OS X for the time > being because the osgviewer files can only work in 32bits for now on snow > leopard (there have carbon commands and carbon was replaced by cocoa on snow > leopard if i understood well). So i opened Cmake 2.8.10, put i386 in the > architecture slot, generated an Xcode project, built it and ran it.... To > test if Openscenegraph was well installed, i opened the bash, went in the > Openscenegraph repertory, and i ran the sh runexamples.bat command. There > were still errors like "Error, no WindowSystemInterface available, cannot > create windows." or "Viewer::realize() - failed to set up any windows"... > Does anyone know how to bypass this matter? Maybe i did some things wrong on > the way. > > Thank you! > > Cheers, > Yakhoub > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=52284#52284 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

