Hi guys,

The error you're seeing points to a configuration issue with the Carbon vs. 
Cocoa
windowing system.  Check the value of the OSG_WINDOWING_SYSTEM cmake variable - 
maybe
neither is selected?

FWIW I always install OSG as 64-bit on OS X and use Cocoa as the windowing 
interface.
Where did it say that you should build 32-bit?

Cheers,
/ulrich

On 12/02/13 16:59, Craig Miller wrote:
> I'm having the same problem.  I installed via MacPorts.
> 
> Craig
> 
> Craig Miller http://spatialminds.com
> 
> On Jan 30, 2013, at 9:21 AM, Yakhoub DRAME <[email protected]> wrote:
> 
>> I've encountered a problem while installing Openscenegraph 3.0.1 on my mac : 
>>  i guess
>> the first step to check if it was well installed was to run the examples,
>> unfortunately none of them are working. It's advised to install 
>> Openscenegraph in 32
>> bits on mac OS X for the time being because the osgviewer files can only 
>> work in
>> 32bits for now on snow leopard (there have carbon commands and carbon was 
>> replaced by
>> cocoa on snow leopard if i understood well). So i opened Cmake 2.8.10, put 
>> i386 in
>> the architecture slot, generated an Xcode project, built it and ran it.... 
>> To test if
>> Openscenegraph was well installed, i opened the bash, went in the 
>> Openscenegraph
>> repertory, and i ran the sh runexamples.bat command. There were still errors 
>> like
>> "Error, no WindowSystemInterface available, cannot create windows." or
>> "Viewer::realize() - failed to set up any windows"... Does anyone know how 
>> to bypass
>> this matter? Maybe i did some things wrong on the way.
>> 
>> Thank you!
>> 
>> Cheers, Yakhoub
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