Hi guys, The error you're seeing points to a configuration issue with the Carbon vs. Cocoa windowing system. Check the value of the OSG_WINDOWING_SYSTEM cmake variable - maybe neither is selected?
FWIW I always install OSG as 64-bit on OS X and use Cocoa as the windowing interface. Where did it say that you should build 32-bit? Cheers, /ulrich On 12/02/13 16:59, Craig Miller wrote: > I'm having the same problem. I installed via MacPorts. > > Craig > > Craig Miller http://spatialminds.com > > On Jan 30, 2013, at 9:21 AM, Yakhoub DRAME <[email protected]> wrote: > >> I've encountered a problem while installing Openscenegraph 3.0.1 on my mac : >> i guess >> the first step to check if it was well installed was to run the examples, >> unfortunately none of them are working. It's advised to install >> Openscenegraph in 32 >> bits on mac OS X for the time being because the osgviewer files can only >> work in >> 32bits for now on snow leopard (there have carbon commands and carbon was >> replaced by >> cocoa on snow leopard if i understood well). So i opened Cmake 2.8.10, put >> i386 in >> the architecture slot, generated an Xcode project, built it and ran it.... >> To test if >> Openscenegraph was well installed, i opened the bash, went in the >> Openscenegraph >> repertory, and i ran the sh runexamples.bat command. There were still errors >> like >> "Error, no WindowSystemInterface available, cannot create windows." or >> "Viewer::realize() - failed to set up any windows"... Does anyone know how >> to bypass >> this matter? Maybe i did some things wrong on the way. >> >> Thank you! >> >> Cheers, Yakhoub _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

