Hello Ethan,

do you really need to use cuda/compute etc?
Most postprocessing can be done with plain glsl shaders.
Therefore you'll have to render your scene to a framebuffer object and bind the texture as input to a fullscreen quad pass.

You might want to take a look at osgPPU.


cheers
Sebastian
I set something up in osgCompute with osgCUDA but my original goal was to get 
something set up with OpenCL.  Since osgOpenCL hasn't been developed yet I'm 
wondering if anyone has a simple sample of how to set up interop mode between 
osg and OpenCL and perform a basic post processing step on an RTT camera?

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