Hello Ethan,
do you really need to use cuda/compute etc?
Most postprocessing can be done with plain glsl shaders.
Therefore you'll have to render your scene to a framebuffer object and
bind the texture as input to a fullscreen quad pass.
You might want to take a look at osgPPU.
cheers
Sebastian
I set something up in osgCompute with osgCUDA but my original goal was to get
something set up with OpenCL. Since osgOpenCL hasn't been developed yet I'm
wondering if anyone has a simple sample of how to set up interop mode between
osg and OpenCL and perform a basic post processing step on an RTT camera?
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52782#52782
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