Thanks for the quick reply. I do have an RTT camera writing to FBO which then gets processed by CUDA and passed to a full screen quad, I just wanted to replace the CUDA bit with OpenCL for increased compatibility. I do believe I need CUDA or OpenCL vs shaders for my post processing since I need to do things like histogram equalization that would be prohibitively difficult with shaders (at least I think it would be). Sebastian Messerschmidt wrote: > Hello Ethan, > > do you really need to use cuda/compute etc? > Most postprocessing can be done with plain glsl shaders. > Therefore you'll have to render your scene to a framebuffer object and > bind the texture as input to a fullscreen quad pass. > > You might want to take a look at osgPPU. > > > cheers > Sebastian > > > I set something up in osgCompute with osgCUDA but my original goal was to > > get something set up with OpenCL. Since osgOpenCL hasn't been developed > > yet I'm wondering if anyone has a simple sample of how to set up interop > > mode between osg and OpenCL and perform a basic post processing step on an > > RTT camera? > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=52782#52782 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum
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