Thanks for the quick reply.  I do have an RTT camera writing to FBO which then 
gets processed by CUDA and passed to a full screen quad, I just wanted to 
replace the CUDA bit with OpenCL for increased compatibility.  I do believe I 
need CUDA or OpenCL vs shaders for my post processing since I need to do things 
like histogram equalization that would be prohibitively difficult with shaders 
(at least I think it would be).  
Sebastian Messerschmidt wrote:
> Hello Ethan,
> 
> do you really need to use cuda/compute etc?
> Most postprocessing can be done with plain glsl shaders.
> Therefore you'll have to render your scene to a framebuffer object and 
> bind the texture as input to a fullscreen quad pass.
> 
> You might want to take a look at osgPPU.
> 
> 
> cheers
> Sebastian
> 
> > I set something up in osgCompute with osgCUDA but my original goal was to 
> > get something set up with OpenCL.  Since osgOpenCL hasn't been developed 
> > yet I'm wondering if anyone has a simple sample of how to set up interop 
> > mode between osg and OpenCL and perform a basic post processing step on an 
> > RTT camera?
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=52782#52782
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> 
> _______________________________________________
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> 
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52784#52784





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