Hi,

On Thursday, February 21, 2013 14:13:19 Sebastian Messerschmidt wrote:
> do you need to copy it? Or is it sufficient to re-use it in terms where
> it is allowed to be modified by the second pass?
> If later applies, you simply can bind the same depth buffer as input
> texture to your RTT pass.
That would have been my suggestion too. Since you seem to have shaders this is 
probably more efficient than blitting the depth buffer into each camera.

Greetings

Mathias
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