I'm using OpenSceneGraph with another library that also offers some rudimentary windowing code (on Windows right now). OpenSceneGraph works fine to create viewers and render, but as soon as I use the other library to create a window (which has really nothing to do with the OpenSceneGraph stuff, no GL contexts or anything just a few buttons for "Run", "Stop", "quit", etc), the application crashes with an Access Violation inside OSG's GraphicsWindowWin32.cpp's handleNativeWindowingEvent.
I presume it's intercepting window messages for this other window that it doesn't control. Is there any way to prevent this behavior? -- Randall Hand GPG Key: 4096R/F8CEF2FC <http://pgp.mit.edu:11371/pks/lookup?op=get&search=0xBD73D58EF8CEF2FC> http://www.yeraze.com
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