I'm using OpenSceneGraph with another library that also offers some
rudimentary windowing code (on Windows right now).  OpenSceneGraph works
fine to create viewers and render, but as soon as I use the other
library to create a window (which has really nothing to do with the
OpenSceneGraph stuff, no GL contexts or anything just a few buttons for
"Run", "Stop", "quit", etc), the application crashes with an Access
Violation inside OSG's GraphicsWindowWin32.cpp's handleNativeWindowingEvent.

I presume it's intercepting window messages for this other window that
it doesn't control.  Is there any way to prevent this behavior?
-- 
Randall Hand
GPG Key: 4096R/F8CEF2FC
<http://pgp.mit.edu:11371/pks/lookup?op=get&search=0xBD73D58EF8CEF2FC> 
http://www.yeraze.com

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