Hi Randall,
>but as
soon as I use the other
library to create a window ... the application crashes
maybe
others will give you better response, but I would suggest to set osg
into single threaded mode
Regards
Sergey
I'm using OpenSceneGraph with another library that also offers some
rudimentary windowing code (on Windows right now). OpenSceneGraph works
fine to create viewers and render, but as soon as I use the other
library to create a window (which has really nothing to do with the
OpenSceneGraph stuff, no GL contexts or anything just a few buttons for
"Run", "Stop", "quit", etc), the application crashes with an Access
Violation inside OSG's GraphicsWindowWin32.cpp's
handleNativeWindowingEvent.
I presume it's intercepting window messages for this other window that
it doesn't control. Is there any way to prevent this behavior?