Tried that, no change.

March 7, 2013 11:00 AM
Hi Randall,

>but as soon as I use the other library to create a window ... the application crashes

maybe others will give you better response, but I would suggest to set osg into single threaded mode

Regards
Sergey


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March 7, 2013 9:03 AM
I'm using OpenSceneGraph with another library that also offers some rudimentary windowing code (on Windows right now).  OpenSceneGraph works fine to create viewers and render, but as soon as I use the other library to create a window (which has really nothing to do with the OpenSceneGraph stuff, no GL contexts or anything just a few buttons for "Run", "Stop", "quit", etc), the application crashes with an Access Violation inside OSG's GraphicsWindowWin32.cpp's handleNativeWindowingEvent.

I presume it's intercepting window messages for this other window that it doesn't control.  Is there any way to prevent this behavior?

--
Randall Hand
GPG Key: 4096R/F8CEF2FC 

http://www.yeraze.com

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