Hi You want is smoke trail for debris particle's? There is no ready solution iirc, but you can query debris particle positions and create smoke particles manually with ParticleSystem::createParticle(...)
15.03.2013, 10:40, "Peter Wraae Marino" <[email protected]>: > Hi, > > Is there a way to create particles from particles position? > > let me explain... I would like to create an explosion with debris. The way I > would create it is one particle system shooting particles that represent > debris and another particle system creating smoke as the debris is flying (at > the position of the first particle systems debris particle). > > I know this might sound confusing. If it isn't understood then ask and I'll > create a longer message. > > Thank you! > > Cheers, > Peter > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=53121#53121 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

