Hi

You want is smoke trail for debris particle's?
There is no ready solution iirc, but you can query debris particle positions 
and create smoke particles manually with ParticleSystem::createParticle(...)

15.03.2013, 10:40, "Peter Wraae Marino" <[email protected]>:
> Hi,
>
> Is there a way to create particles from particles position?
>
> let me explain... I would like to create an explosion with debris. The way I 
> would create it is one particle system shooting particles that represent 
> debris and another particle system creating smoke as the debris is flying (at 
> the position of the first particle systems debris particle).
>
> I know this might sound confusing. If it isn't understood then ask and I'll 
> create a longer message.
>
> Thank you!
>
> Cheers,
> Peter
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=53121#53121
>
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