Hi hybr,

smoke trails isn't what I want. It extrudes the  particles. 

right now I have create a simple particle system of my own which throws out 
particles like an explosion and I create 5-10 osg particle systems and set the 
placer's for these. This works,.. but is kinda heavy duty way of doing it.

It would be nice if I could connect a particle system to a particle in osg and 
was optimized for it. This would create a more realistic debris explosion. 

Thank you!

Cheers,
Peter

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http://forum.openscenegraph.org/viewtopic.php?p=53139#53139





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