Hi hybr, smoke trails isn't what I want. It extrudes the particles.
right now I have create a simple particle system of my own which throws out particles like an explosion and I create 5-10 osg particle systems and set the placer's for these. This works,.. but is kinda heavy duty way of doing it. It would be nice if I could connect a particle system to a particle in osg and was optimized for it. This would create a more realistic debris explosion. Thank you! Cheers, Peter ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53139#53139 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

