Hi Danoo, On 27 March 2013 07:32, Daniel Schmid <[email protected]> wrote: > The problem is, that in my calculations of my uniform, I need the ViewMatrix > of the camera in world coordinates. When I get the viewmatrix of the current > camera (which is the prerender camera) in my cull visitor, it get a identiy > matrix. I guess this is due to the fact that this camera is child of the > main camera. How can I calculate the correct ViewMatrix ?
Cast the NodeVisitor passed into the callback to a CullVisitor and then use the getModelViewMatrix() method to get access to the current modelview matrix. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

