Hello Daniel,
Take a look at the cullvisitors members, there are functions like
getEyeLocal and so on. Maybe this can help you.
cheers
Sebastian
Hi Robert
Its not the ModelView Matrix of that I need, it is the ViewMatrix, since I want
to calculate the current eyepoint/direction in world coordinates.
Or is there a way to get to eyepoint by using the ModelView Matrix of the
cullvisitor? I'm not that strong in matrix math...
Regards
Danoo
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=53336#53336
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