Hi,
i'm wondering if is it possible to apply different shaders (vertex and 
fragment) on the same osg::Node (not entire scene as RTT image) in this way : 
The result (ouput) of the first vertex/fragment shader must be used as input of 
the second vertex/fragment shader. In example, i have used a vertex and 
fragment to get refraction effect. But, unless i write the proper 
vertex/fragment code in this refraction shader, i loose lights setting coming 
from osg code. I would like to set lights using a shader (vertex/fragment) on 
the osg::Node already affected by refraction shader.
Is there any example that show how to get it?

Thank you!

Cheers,
Andrea

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53516#53516





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to