Hi, using your suggestion :
"texture2D(previousTexture, gl_FragCoord.xy/ vec2(1024.0,512.0))" i think to solve my doubts. Pratically, what i would like to do is to use the color information coming from the first pass, to color the twisted mesh of the second pass (using two different and separate shaders). Thank you! Cheers, Andrea ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53767#53767 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

