Hi,

using your suggestion : 

"texture2D(previousTexture, gl_FragCoord.xy/ vec2(1024.0,512.0))"

i think to solve my doubts.

Pratically, what i would like to do is to use the color information coming from 
the first pass, to color the twisted mesh of the second pass (using two 
different and separate shaders).


Thank you!

Cheers,
Andrea

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http://forum.openscenegraph.org/viewtopic.php?p=53767#53767





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