Hi Sebastian, the reason to split the shader effect into two different shaders, is to create a software library ables to apply multiple effect (something like the superposition property) on the same 3D model (or on the total scene). I'm going to investigate on, and i hope to get a good result.
Thank you! Cheers, Andrea ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53775#53775 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

