Hi Sebastian,

the reason to split the shader effect into two different shaders, is to create 
a software library ables to apply multiple effect (something like the 
superposition property) on the same 3D model (or on the total scene).
I'm going to investigate on, and i hope to get a good result.

Thank you!

Cheers,
Andrea

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http://forum.openscenegraph.org/viewtopic.php?p=53775#53775





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