Hi, initialize the texture and then reference it, in that order osg::ref_ptr<osg::Texture2D> lm = new osg::Texture2D; stateset->setTextureAttributeAndModes( 0,map);
Nick On Sun, Jun 9, 2013 at 3:02 PM, Gaëtan André <gaetan.an...@gmail.com> wrote: > Hi, > > I am trying to understand how texture ande Image are working > > //some initialized texture with contents > osg::ref_ptr<osg::Texture2D> map > > //displays correctly the texture > osg::StateSet* stateset = HUD_camera->getOrCreateStateSet(); > stateset->setTextureAttributeAndModes( 0,map); > > //does not display the texture > osg::ref_ptr<osg::Texture2D> lm = new osg::Texture2D; > lm->setImage(map->getImage()); > stateset->setTextureAttributeAndModes( 0,lm); > > Why ? > > Thank you! > > Cheers, > Gaëtan > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=54501#54501 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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