Hi, Thank you for the reply. I am not quite sure to understand your answer.
Do you mean I should do this : //does not display the texture osg::StateSet* stateset = HUD_camera->getOrCreateStateSet(); osg::ref_ptr<osg::Texture2D> lm = new osg::Texture2D; stateset->setTextureAttributeAndModes( 0,map); lm->setImage(map->getImage()); stateset->setTextureAttributeAndModes( 0,lm); Seems quite odd to me. Cheers, Gaëtan[/quote] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54503#54503 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

