Forgotten link from previous message : http://devmaster.net/forums/topic/10009-swizzle-operator-in-c/
=> interesting ideas on how to implement "developper friendly but asm efficient" swizzle in C++ ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54574#54574 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

